SPS 0.0088 DEC 0.829 VOU 0.0084 HIVE 0.188 COLONY 0.00034 SCRIPT 0.320 GLX 0.00047

Rulesets

This ruleset guide is only a general indication, the best strategies to use in each battle are learned with the experience accumulated by playing.

Non-flying Monsters take 2 Melee damage at the end of each round.

Using monsters with Flying or Heal is the trick for this ruleset, but if you are unable to choose such monsters, use monsters that have high HP and high damage. Don't keep heal units up front. Shield has a very important role. Using Brighton Bloom as summoner can help in this ruleset. Keep monsters with Flying in last positions when Earthquake has done enough damage to both sides.

Earthquake can be founded together these rulesets:


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